Linearly Transformed Spherical Harmonics

Quicklinks Thesis Falcor based Shading Implementation BRDF Fitting Code (work in progress)   Here I present my Bachelor's Thesis and its implementation about Linearly Transformed Spherical Harmonics (LTSH). To keep things short I expect readers to be familiar with bidirectional reflectance distribution functions (BRDFs). If this is new to you, check…

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Path Tracing with Nori

Ever wanted to implement a path tracer but didn't know where to get started? Here I showcase my journey through one of the options: the Nori framework. Nori is described as a "minimalist ray tracer written in C++" and was created for educational purposes by Wenzel Jakob and his team.…

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